Last month I threw together a streamlined "Lite" edition of the Swift d12 system, which reduced the full rules down to around 10% of their original size (!). After some consideration I decided that I rather like the simplified solution, at least in the short term - it's tighter, dropping and/or merging many of the bulkier and unfinished sections, and it's simpler and easier to understand, but it still retains the same general feel.
Saga of the Goblin Horde was always intended to be a fairly small setting, and I think it would be better served by a smaller set of rules. That certainly doesn't mean I'm throwing the full Swift d12 system away, I could easily see an expanded ruleset being a better fit for some of the other settings I have planned in the future. But I won't ever reach that point if I can't convince people to try out my system, and I think a lighter set of rules will be a much easier sell.
So, going back to the streamlined version, I decided to polish it and expand it into a set of quickstart rules, which you can download here:
There are 5 pages of rules, and 1 page of character creation, followed by 3 pages of Flaws and 2 pages of Feats. It might seem a bit odd to have so many Feats and Flaws, but they're an essential part of creating interesting characters, and without them the character creation rules felt wishy-washy and uninspiring.
I'm still trying to decide how best to deal with equipment. Right now weapons and armor just get a brief overview, as the plan is to cover them in more detail in a separate chapter. But for the quickstart rules, perhaps one extra page for gear would be appropriate.