Showing posts with label SWADE. Show all posts
Showing posts with label SWADE. Show all posts

Monday, 18 August 2025

Savage Worlds: The removal of Charisma in SWADE isn't a big deal

Whenever people talk about the changes between SWADE and SWD, there always seems to be someone who describes the removal of Charisma as being one of the main differences. I don't agree.

There are hundreds (if not thousands) of sweeping changes between SWD and SWADE, and some of them are massive rewritings that can fundamentally change the way the game is played. But the removal of Charisma? That's nothing more than a syntax change, and it has absolutely no impact on the game.

In SWD, Charisma was simply a modifier that applied to Persuasion and Streetwise rolls. That's it. For example, Attractive gave you +2 Charisma, but it could just as easily have been written as "+2 to Persuasion and Streetwise", and it would have been functionally identical. I'm guessing "Charisma" was included to make the game easier to grok for players from certain other RPGs, and it made it a little easier to track on your character sheet if you stacked up a lot of Charisma modifiers. But generally, it was an unnecessary extra step, and I would have preferred to see it removed in earlier editions as well.

In SWADE, Streetwise was effectively merged into Persuasion (the mechanics from the old Streetwise skill became the Networking rule, which primarily uses Persuasion, although you can use Intimidation instead now -- note that there is also a Streetwise Edge in SWADE, but mechanically that's more like half the old SWD Investigator Edge, which was split into two for SWADE).

That means if SWADE had kept Charisma, it would have just been a modifier to Persuasion. So Attractive would have given a bonus to Charisma, and Charisma would have given a bonus to Persuasion. At that point, it becomes obvious how superfluous it is, and I imagine that's why they decided to remove it (and perhaps also the fact that there are now fewer Edges and Hindrances with generic Persuasion modifiers that you can stack).

But in my opinion, in terms of describing the changes between SWADE and SWD, the removal of Charisma is barely worth mentioning, and only really of historical interest to someone who picks up an older character sheet.

Monday, 27 May 2019

Savage Worlds: Fantasy Archetypes

I've been incredibly busy with real life stuff lately, but I finally had the chance to finish my first product for the Savage Worlds Adventurer's Guild (SWAG), and I uploaded it last night.

I'm still getting up to speed with the new edition of the rules (SWADE), so I tried to keep my first product fairly simple. I also wanted it to be both versatile and polished so that it would appeal to a wider audience, and give a good first impression.

It's available here: Fantasy Archetypes

The PDF contains eight pre-generated characters based on "traditional" fantasy concepts (warrior, mage, cleric, rogue, ranger, paladin, druid and necromancer), complete with background story and Interlude suggestions (much like my SotGH archetypes). The characters are designed to be easily adaptable to a range of different settings, so they're built with just the core rules, and refer to places and people in general terms (a coastal city, an influential nobleman, etc) rather than by specific names.

But as is often the case with my products, there are also some special features...

Male and Female Characters

Something I often noticed when running SotGH was that some people have a very strong preference for playing characters of a specific gender. In some cases, they will use this to select an initial shortlist, which can seriously limit their choice of available characters.

So I decided to try something a bit different with the Fantasy Archetypes, and gave each character both a male and a female version. The idea is you can print the PDF double-sided, and players can choose their character based entirely on the concept, then just flip the character sheet over to the appropriate side.


I considered creating an entirely different character for each gender (e.g., a male warrior that uses a sword and a female warrior that uses a spear), but that could have undermined the main point of the exercise, as certain concepts would once again only be available for one gender.

Selectable Character Ranks

A while ago I saw a set of archetypes from Pinnacle where you could use layers to choose between Novice and Seasoned versions. I thought it was a great idea, so when I updated Savage Dragons I did the same thing (except I also added Veteran). I didn't think more about it until recently when someone asked if there were any Seasoned versions of the SotGH archetypes.

So for the Fantasy Archetypes, I decided to take the concept a step further: You can choose between Novice, Seasoned, Veteran, Heroic and Legendary. In case anyone hasn't realized yet, this was also one of the main reasons I decided to create my SWADE statblock analyzer!


Of course, I also use layers for other things, so people can switch off the background before printing, or remove the character names (if they'd rather let players come up with their own). But the big selling point here is that there are literally five different versions of each character.

Figure Flats

Pinnacle often include a page of tri-fold figure flats at the end of their Archetype PDFs. It's something I didn't consider for SotGH, but several people have asked about them in the past, and I will certainly add them when I update them to SWADE. But for the Fantasy Archetypes, I decided to include a full page of figure flats, and I think they look really good. Forrest Imel (the artist) did a fantastic job with the character illustrations.

Tuesday, 16 April 2019

Savage Worlds: SWADE Statblock Analyzer

A few years ago I wrote a tool for analyzing SWD statblocks, after I got tired of proofreading them all manually. Last month I started updating it to SWADE, and took the opportunity to expand and improve the information it provides.

The tool is now pretty much finished, so I would like to thank everyone who gave feedback (particularly Jan Jetmar, who sent me lots of bug reports). There are most likely some bugs that I've missed, and the analyzer currently only supports the core rules, but it's still a very useful tool which I've already started using for my own products.

You can access it here: SWADE Statblock Analyzer

The tool is primarily designed for publishers as a proofreading aid, but may also be of interest to GMs and players. It is particularly good at analyzing player characters (including archetypes and pregens), but provides useful information about monsters and other NPCs as well. It's also very handy for updating SWD characters to SWADE, as it'll report obsolete skills and such.