The goblins crept closer, eager to pillage.
The gate guards stood idle with nary a care,
Blind to the danger that soon would be there...
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In Sanguine Solstice, the players are goblin gang leaders, attempting to overrun a human village. The adventure is split into five scenes, each of which is designed to showcase a different feature of Savage Worlds: Interludes, Dramatic Tasks, trait checks, large combat encounters, and Chases.
You can download it here: Sanguine Solstice
I had originally planned to release some archetypes to go with the adventure, but they proved to be a lot more work than expected, and I don't think I can finish them before Christmas. However you could easily use the characters (and goblin race) I wrote for We Be Savage Goblins for now.
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