Showing posts with label Fuhgeddaboudit!. Show all posts
Showing posts with label Fuhgeddaboudit!. Show all posts

Monday, 11 March 2019

Tricube Tales: A "One Sheet" RPG System

A couple of months ago I posted a link to a minimalist RPG I was working on called "Tricube Tales". After playtesting and incorporating feedback (with special thanks to Eli Kurtz and his players), I've tightened up the rules and hereby present the revised system, with a simple "One Sheet" layout (two pages, designed to be printed on both sides of a single sheet of paper).

Download here: Tricube Tales

Like my earlier Blood & Bile system, Tricube Tales has player-facing mechanics, with the players rolling 1-3d6 against a variable target number. However, it doesn't use color-coded dice (one of the main entry barriers for Blood & Bile). Instead, the number of dice is based on the character's Archetype, which consists of a trait (agile, brawny or crafty) and concept (warrior, pilot, investigator, etc).

The "Dark Gifts" and "Assets" from Blood & Bile have been converted into a generic "Perks" concept, while the "Curses" have been merged with the Karma-fueled "Flaws" concept from Swift d12, and are called "Quirks". Instead of a dice-pool to represent health (which was a great fit for the Blood & Bile vampire theme, but not so good for other settings), Tricube Tales uses a Resolve/Affliction system loosely inspired by Blade in the Dark.

Overall I'm pretty pleased with the final product, but I do feel it could use better examples. The mechanics are nice and simple (and fairly easy for the players to understand), but the capabilities and limitations of Perks often come down to personal interpretation and GM discretion. This is fairly intuitive for people who are used to systems like Fate or Risus (both of which provided some of my inspiration) but may prove problematic for others. I feel the system could easily be turned into a small book, with expanded guidelines and lots of examples. But that's a project for another day ;)

Example Characters

I'm a big fan of the plug-and-play adventures by Just Insert Imagination, and I think they'd be an excellent fit for a very light system like Tricube. So (with their permission), here are some quick character conversions for Fuhgeddaboudit! and Punted in the Bonce, showing how to retain the flavor of interesting characters despite the simplicity of Tricube Tales.

Fuhgeddaboudit

Michael “the bull” Savini
Archetype: Brawny Thug
Perks: Iron Will, Fruschetti Mobster, Scary
Quirks: Big Mouth, Clueless, Dyslexic
Gear: Revolver, Machete, $50

Jimmy Cobetto
Archetype: Agile Cugine
Perks: Acrobat, Thief, Fruschetti Mobster
Quirks: Green, Overconfident, Stubborn
Gear: Revolver, Switchblade, $240

Jovanni “Big joe” Bartolone
Archetype: Brawny Bruiser
Perks: Boxer, Strong as an Ox, Fruschetti Mobster
Quirks: Clumsy, Mean, Overweight
Gear: Revolver, Sawed-Off Shotgun, $100

Luciano “Puppy” Rizzi
Archetype: Crafty Conman
Perks: Gift of the Gab, Nose for Trouble, Fruschetti Mobster
Quirks: Cowardly, Compulsive Gambler, Vengeful
Gear: Brass Knuckles, Ruger, Tommy Gun, $30

Paulie “Pops” De Luca
Archetype: Agile Old-Timer
Perks: Ace Driver, Street-Smart, Fruschetti Mobster
Quirks: Anemic, Elderly, Delusional
Gear: Baseball Bat, Revolver, $250

Punted in the Bonce

Shifty Geoff
Archetype: Crafty Lout
Perks: Alert, Really Sneaky, Largument Expert
Quirks: Greedy, Extremely Annoying, No Sense of Loyalty
Gear: Replica Pistol, Swiss Army Knife, Photo of Daughter

Massive Steve
Archetype: Crafty Salesman
Perks: Ace Driver, Gift of the Gab, Intimidating
Quirks: Arrogant, Snob, Chain Smoker
Gear: Replica Shotgun, Cricket Bat, £500, 5 Cigars, Lighter

Becca
Archetype: Crafty Housewife
Perks: Hotty, Keeps Herself Fit, Manipulative
Quirks: Attention Seeker, Holds a Grudge, Spiteful
Gear: Replica Pistol, Handbag, £200, Chewing-Gum

Torpedo
Archetype: Brawny Boozer
Perks: Fast on his Feet, Ex-Navy Officer, Veteran Blagger
Quirks: Loves to Armwrestle, Overconfident, Stubborn
Gear: Real Pistol with 3 bullets

Cowboy
Archetype: Agile Psycho
Perks: Gift for Violence, Natural Brawler, Scary as Heck
Quirks: Vicious, Obsessed with America, Dog Lover
Gear: Switchblade, Can of Cola, Replica Revolver

Thursday, 2 June 2016

Late to the party, but I didn't Fuhgeddaboudit!

Just Insert Imagination first entered the Savage Worlds scene with their post apocalyptic Winter Eternal setting, which I backed on Indiegogo, But since then they've been expanding their portfolio with a range of other products, one of which is a mob and road movie sandbox adventure called "Fuhgeddaboudit!", by Eric Lamoureux and MornĂ© Schaap.

However Fuhgeddaboudit! is much more than just an adventure, it's really a mini setting in its own right, and as this is a subject I'm particularly interested in, I decided to take a look at how they've organized their product.

The actual adventure is four pages long, around twice the size of a One Sheet, and includes an introduction, the setting rules, background information, adventure scenes (including a custom Interlude table) and PC secrets, as well as some thematic extras (mobspeak slang, and ideas for jukebox background music), and statblocks for NPCs as well as vehicle stats. There's also a fifth page which lists the full stats for five pregenerated characters.

The download also includes character sheets for the pregenerated characters (and a blank character sheet for creating your own), cards containing character secrets that can be printed and handed out to the players, and three separate battle maps.

There are a few minor issues with the pregenerated characters (Jimmy's Parry doesn't factor in Acrobat, the characters have an additional Hindrance each and get points for it, Paulie isn't strong enough to use his melee weapon, and a couple of the characters haven't used all their advances), but this doesn't really matter for a one-shot adventure.

Overall it's a very cool product, particularly for PWYW, giving the GM everything they need to run a memorable one-shot adventure.

I think this "mini setting" concept could also be a very effective way to test the waters for other new settings, allowing publishers to gauge public interest before investing the time and effort into writing a full setting book.

You can pick up a copy here: Fuhgeddaboudit!